Home / Lady Mechanika 10

This is my 3D (Blender/cycles) version of Joe Benitez work : And it's important: no poser, daz, or any other base mesh or aquired objects were used. All mesh is modeled in Blender vertex by vertex. 522996 faces textures (Gimp and Krita were used) : face+skin: 3x (color, bump, glossy mix) 1536x1536 px leather+boots+metal 2048x2048 (grayscale, does everything from bump map to color ramp) hair 1024x1024 grayscale. pants 1024x1024, grayscale baked bumpmap Modeled and rigged in Blender, render: Cycles Rig is fully capable to animation She can close eyes, track eye target, open mouth and smile a bit . No postpro, just render at 400 samples and a little compositing Lady Mechanika Walk Cycle